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Version B

The game experience was monotous - slighty disagree

I felt rewarded for exploring rooms - Slighty agree

I felt disoriented - disagree 

i was continuus learning more more about the game - agree 

Levels were predictable - disagree

My decisions were impactful - agree

The game was too difficult - siglty agree

the game was too easy - disagree

I was aware of the different threat levels of each enemy - agree

The game provided with a feelingof accomplisment - silglty agree

Weapon abilities were comprenhensive - agree

Enemy abilities were compreensive - agree

Version A 

The game experience was monotous - Neither agree or disagree

I felt rewarded for exploring rooms - Slighty agree

I felt disoriented - disagree 

i was continuus learning more more about the game - agree 

Levels were predictable - disagree

My decisions were impactful - agree

The game was too easy - disagree

I was aware of the different threat levels of each enemy - agree

The game provided with a feelingof accomplisment - silglty agree

Weapon abilities were comprenhensive - agree

Enemy abilities were compreensive - agree 

Version A:

  • The gameplay experience was monotonous - Neither agree or disagree. 
  • I felt rewarded for exploring rooms - Slightly agree
  • I felt disoriented - Disagree
  • I was continuously learning more about the game - Agree
  • Levels were predictable - Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Slightly agree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Slightly agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version B:

  • The gameplay experience was monotonous - Neither agree or disagree. 
  • I felt rewarded for exploring rooms - Slightly agree
  • I felt disoriented - Disagree
  • I was continuously learning more about the game - Agree
  • Levels were predictable - Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Slightly agree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Slightly agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version A:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Agree
  • I was continuously learning more about the game - Neither
  •  Levels were predictable - Disagree
  •  My decisions were impactful - Neither
  • The game was too difficult - Disagree 
  • The game was too easy - Agree
  • I was aware of the different threat levels of each enemy - Disagree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version B:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Neither
  • I was continuously learning more about the game - Neither
  •  Levels were predictable - Disagree
  •  My decisions were impactful - Neither
  • The game was too difficult - Disagree 
  • The game was too easy - Agree
  • I was aware of the different threat levels of each enemy - Disagree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree
(1 edit)

Version A:

  • The gameplay experience was monotonous (Disagree)
  • I felt rewarded for exploring rooms (Agree)
  • I felt disoriented (Disagree)
  • I was continuously learning more about the game (Agree)
  • Levels were predictable (Agree)
  • My decisions were impactful (Agree)
  • The game was too difficult (Disagree)
  • The game was too easy (Disagree)
  • I was aware of the different threat levels of each enemy (Agree)
  • The game provided me with a feeling of accomplishment (Agree)
  • Weapon abilities were comprehensive (Disagree)
  • Enemy abilities were comprehensive (Agree)

Version B

  • The gameplay experience was monotonous (Disagree)
  • I felt rewarded for exploring rooms (Agree)
  • I felt disoriented (Disagree)
  • I was continuously learning more about the game (Agree)
  • Levels were predictable (Agree)
  • My decisions were impactful (Agree)
  • The game was too difficult (Disagree)
  • The game was too easy (Disagree)
  • I was aware of the different threat levels of each enemy (Agree)
  • The game provided me with a feeling of accomplishment (Agree)
  • Weapon abilities were comprehensive (Agree)
  • Enemy abilities were comprehensive (Agree)

As requested, here is the review for the two versions: 

Version A:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Disagree
  • I was continuously learning more about the game - Slightly Agree
  •  Levels were predictable - Disagree
  •  My decisions were impactful - Slightly Agree
  • The game was too difficult - Disagree 
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version B:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Agree
  • I felt disorientated - Slightly Agree
  • I was continuously learning more about the game - Slightly Agree
  • Levels were predictable - Disagree 
  • My decisions were impactful - Agree
  • The game was too difficult - Disagree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Final verdict: I enjoyed more Version B due to the fact that the rooms felt more challenging. The game is simple and as a retro vibe, which is nice!  

(1 edit)

Version A

  • The gameplay experience was monotonous. ( Disagree)
  • I felt rewarded for exploring rooms ( Agree)
  • I felt disorientated ( Disagree)
  • I was continuously learning more about the game (Slightly Agree)
  • Levels were predictable ( Slightly Disagree)
  • My decisions were impactful ( Slightly Agree)
  • The game was too difficult ( Disagree)
  • The game was too easy ( Disagree)
  • I was aware of the different threat levels of each enemy ( Agree )
  • The game provided me with a feeling of accomplishment ( Agree )
  • Weapon abilities were comprehensive ( Agree )
  • Enemy abilities were comprehensive ( Agree )

Version B:

  • The gameplay experience was monotonous. - DISAGREE
  • I felt rewarded for exploring rooms- AGREE
  • I felt disorientated- DISAGREE
  • I was continuously learning more about the game- AGREE
  • Levels were predictable- DISAGREE
  • My decisions were impactful- NEITHER AGREE OR DISAGREE
  • The game was too difficult- SLIGHTLY DISAGREE
  • The game was too easy- DISAGREE
  • I was aware of the different threat levels of each enemy- AGREE
  • The game provided me with a feeling of accomplishment- AGREE
  • Weapon abilities were comprehensive- SLIGHTLY AGREE
  • Enemy abilities were comprehensive- AGREE
(1 edit)

Version A: 

  • The gameplay experience was monotonous. - Neither Agree or Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Slightly  Disagree
  • I was continuously learning more about the game - Slightly Agree
  • Levels were predictable - Neither Agree or Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Disagree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Slightly Agree
  • The game provided me with a feeling of accomplishment - Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree
Version B:
  • The gameplay experience was monotonous. - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Slightly  Disagree
  • I was continuously learning more about the game - Slightly Agree
  • Levels were predictable - Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Disagree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Disagree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

For Version A:

Disagree - The gameplay experience was monotonous

Agree - I felt rewarded for exploring rooms

Disagree - I felt disoriented

Slightly Agree - I was continuously learning more about the game

Disagree - Levels were predictable

Slightly Agree - My decisions were impactful

Disagree - The game was too difficult

Disagree - The game was too easy

Agree - I was aware of the different threat levels of each enemy

Slightly Agree - The game provided me with a feeling of accomplishment

Agree - Weapon abilities were comprehensive

Agree - Enemy abilities were comprehensive

Version B:

Disagree - The gameplay experience was monotonous

Agree - I felt rewarded for exploring rooms

Slightly Agree - I felt disorientated

Slightly Agree - I was continuously learning more about the game

Disagree - Levels were predictable

Agree - My decisions were impactful

Disagree - The game was too difficult

Disagree - The game was too easy

Agree - I was aware of the different threat levels of each enemy

Agree - The game provided me with a feeling of accomplishment

Agree - Weapon abilities were comprehensive

Agree - Enemy abilities were comprehensive

I would like to add that I enjoyed the level of difficulty on version B. There were some rooms that were filled with enemies and I thoroughly enjoyed the challenge.