Space Crawler
A downloadable game for Windows
This game is a part of a dissertation project from the course Digital Games Theory and Design MA in Brunel University London. The focus of this dissertation is to study how effective procedural content generation is at following Taylor’s 10 principles for good level design opposed to authored content generation in a dungeon crawler.
For the academic purposes of utilising useful feedback towards the previously mentioned dissertation, players are incentivised to reply to the following set of questions, in relation to both versions of the game, in the form of a Likert scale, in the comment section, by selecting one of five options: Disagree, Slightly Disagree, Neither Agree or Disagree, Slightly Agree and Agree.
- The gameplay experience was monotonous.
- I felt rewarded for exploring rooms
- I felt disoriented
- I was continuously learning more about the game
- Levels were predictable
- My decisions were impactful
- The game was too difficult
- The game was too easy
- I was aware of the different threat levels of each enemy
- The game provided me with a feeling of accomplishment
- Weapon abilities were comprehensive
- Enemy abilities were comprehensive
If you have any other criticism or question you might consider to be relevant regarding your experience, feel free to add it to your feedback.
Status | Released |
Platforms | Windows |
Author | ChocolateThunderz |
Genre | Action |
Tags | Dungeon Crawler |
Comments
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Version B
The game experience was monotous - slighty disagree
I felt rewarded for exploring rooms - Slighty agree
I felt disoriented - disagree
i was continuus learning more more about the game - agree
Levels were predictable - disagree
My decisions were impactful - agree
The game was too difficult - siglty agree
the game was too easy - disagree
I was aware of the different threat levels of each enemy - agree
The game provided with a feelingof accomplisment - silglty agree
Weapon abilities were comprenhensive - agree
Enemy abilities were compreensive - agree
Version A
The game experience was monotous - Neither agree or disagree
I felt rewarded for exploring rooms - Slighty agree
I felt disoriented - disagree
i was continuus learning more more about the game - agree
Levels were predictable - disagree
My decisions were impactful - agree
The game was too easy - disagree
I was aware of the different threat levels of each enemy - agree
The game provided with a feelingof accomplisment - silglty agree
Weapon abilities were comprenhensive - agree
Enemy abilities were compreensive - agree
Version A:
Version B:
Version A:
Version B:
Version A:
Version B
As requested, here is the review for the two versions:
Version A:
Version B:
Final verdict: I enjoyed more Version B due to the fact that the rooms felt more challenging. The game is simple and as a retro vibe, which is nice!
Version A
Version B:
Version A:
- I felt rewarded for exploring rooms - Slightly Agree
- I felt disoriented - Slightly Disagree
- I was continuously learning more about the game - Slightly Agree
- Levels were predictable - Neither Agree or Disagree
- My decisions were impactful - Agree
- The game was too difficult - Disagree
- The game was too easy - Disagree
- I was aware of the different threat levels of each enemy - Slightly Agree
- The game provided me with a feeling of accomplishment - Agree
- Weapon abilities were comprehensive - Agree
- Enemy abilities were comprehensive - Agree
Version B:For Version A:
Disagree - The gameplay experience was monotonous
Agree - I felt rewarded for exploring rooms
Disagree - I felt disoriented
Slightly Agree - I was continuously learning more about the game
Disagree - Levels were predictable
Slightly Agree - My decisions were impactful
Disagree - The game was too difficult
Disagree - The game was too easy
Agree - I was aware of the different threat levels of each enemy
Slightly Agree - The game provided me with a feeling of accomplishment
Agree - Weapon abilities were comprehensive
Agree - Enemy abilities were comprehensive
Version B:
Disagree - The gameplay experience was monotonous
Agree - I felt rewarded for exploring rooms
Slightly Agree - I felt disorientated
Slightly Agree - I was continuously learning more about the game
Disagree - Levels were predictable
Agree - My decisions were impactful
Disagree - The game was too difficult
Disagree - The game was too easy
Agree - I was aware of the different threat levels of each enemy
Agree - The game provided me with a feeling of accomplishment
Agree - Weapon abilities were comprehensive
Agree - Enemy abilities were comprehensive
I would like to add that I enjoyed the level of difficulty on version B. There were some rooms that were filled with enemies and I thoroughly enjoyed the challenge.