A downloadable game for Windows

This game is a part of a dissertation project from the course Digital Games Theory and Design MA in Brunel University London. The focus of this dissertation is to study how effective procedural content generation is at following Taylor’s 10 principles for good level design opposed to authored content generation in a dungeon crawler. 

For the academic purposes of utilising useful feedback towards the previously mentioned dissertation, players are incentivised to reply to the following set of questions, in relation to both versions of the game, in the form of a Likert scale, in the comment section, by selecting one of five options: Disagree, Slightly Disagree, Neither Agree or Disagree, Slightly Agree and Agree.

  • The gameplay experience was monotonous.
  • I felt rewarded for exploring rooms
  • I felt disoriented
  • I was continuously learning more about the game
  • Levels were predictable
  • My decisions were impactful
  • The game was too difficult
  • The game was too easy
  • I was aware of the different threat levels of each enemy
  • The game provided me with a feeling of accomplishment
  • Weapon abilities were comprehensive
  • Enemy abilities were comprehensive

If you have any other criticism or question you might consider to be relevant regarding your experience, feel free to add it to your feedback. 

Download

Download
SpaceCrawlerGame.zip 26 MB

Comments

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Version B

The game experience was monotous - slighty disagree

I felt rewarded for exploring rooms - Slighty agree

I felt disoriented - disagree 

i was continuus learning more more about the game - agree 

Levels were predictable - disagree

My decisions were impactful - agree

The game was too difficult - siglty agree

the game was too easy - disagree

I was aware of the different threat levels of each enemy - agree

The game provided with a feelingof accomplisment - silglty agree

Weapon abilities were comprenhensive - agree

Enemy abilities were compreensive - agree

Version A 

The game experience was monotous - Neither agree or disagree

I felt rewarded for exploring rooms - Slighty agree

I felt disoriented - disagree 

i was continuus learning more more about the game - agree 

Levels were predictable - disagree

My decisions were impactful - agree

The game was too easy - disagree

I was aware of the different threat levels of each enemy - agree

The game provided with a feelingof accomplisment - silglty agree

Weapon abilities were comprenhensive - agree

Enemy abilities were compreensive - agree 

Version A:

  • The gameplay experience was monotonous - Neither agree or disagree. 
  • I felt rewarded for exploring rooms - Slightly agree
  • I felt disoriented - Disagree
  • I was continuously learning more about the game - Agree
  • Levels were predictable - Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Slightly agree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Slightly agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version B:

  • The gameplay experience was monotonous - Neither agree or disagree. 
  • I felt rewarded for exploring rooms - Slightly agree
  • I felt disoriented - Disagree
  • I was continuously learning more about the game - Agree
  • Levels were predictable - Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Slightly agree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Slightly agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version A:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Agree
  • I was continuously learning more about the game - Neither
  •  Levels were predictable - Disagree
  •  My decisions were impactful - Neither
  • The game was too difficult - Disagree 
  • The game was too easy - Agree
  • I was aware of the different threat levels of each enemy - Disagree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version B:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Neither
  • I was continuously learning more about the game - Neither
  •  Levels were predictable - Disagree
  •  My decisions were impactful - Neither
  • The game was too difficult - Disagree 
  • The game was too easy - Agree
  • I was aware of the different threat levels of each enemy - Disagree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree
(1 edit)

Version A:

  • The gameplay experience was monotonous (Disagree)
  • I felt rewarded for exploring rooms (Agree)
  • I felt disoriented (Disagree)
  • I was continuously learning more about the game (Agree)
  • Levels were predictable (Agree)
  • My decisions were impactful (Agree)
  • The game was too difficult (Disagree)
  • The game was too easy (Disagree)
  • I was aware of the different threat levels of each enemy (Agree)
  • The game provided me with a feeling of accomplishment (Agree)
  • Weapon abilities were comprehensive (Disagree)
  • Enemy abilities were comprehensive (Agree)

Version B

  • The gameplay experience was monotonous (Disagree)
  • I felt rewarded for exploring rooms (Agree)
  • I felt disoriented (Disagree)
  • I was continuously learning more about the game (Agree)
  • Levels were predictable (Agree)
  • My decisions were impactful (Agree)
  • The game was too difficult (Disagree)
  • The game was too easy (Disagree)
  • I was aware of the different threat levels of each enemy (Agree)
  • The game provided me with a feeling of accomplishment (Agree)
  • Weapon abilities were comprehensive (Agree)
  • Enemy abilities were comprehensive (Agree)

As requested, here is the review for the two versions: 

Version A:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Disagree
  • I was continuously learning more about the game - Slightly Agree
  •  Levels were predictable - Disagree
  •  My decisions were impactful - Slightly Agree
  • The game was too difficult - Disagree 
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Version B:

  • The gameplay experience was monotonous - Disagree
  • I felt rewarded for exploring rooms - Agree
  • I felt disorientated - Slightly Agree
  • I was continuously learning more about the game - Slightly Agree
  • Levels were predictable - Disagree 
  • My decisions were impactful - Agree
  • The game was too difficult - Disagree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Agree
  • The game provided me with a feeling of accomplishment - Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

Final verdict: I enjoyed more Version B due to the fact that the rooms felt more challenging. The game is simple and as a retro vibe, which is nice!  

(1 edit)

Version A

  • The gameplay experience was monotonous. ( Disagree)
  • I felt rewarded for exploring rooms ( Agree)
  • I felt disorientated ( Disagree)
  • I was continuously learning more about the game (Slightly Agree)
  • Levels were predictable ( Slightly Disagree)
  • My decisions were impactful ( Slightly Agree)
  • The game was too difficult ( Disagree)
  • The game was too easy ( Disagree)
  • I was aware of the different threat levels of each enemy ( Agree )
  • The game provided me with a feeling of accomplishment ( Agree )
  • Weapon abilities were comprehensive ( Agree )
  • Enemy abilities were comprehensive ( Agree )

Version B:

  • The gameplay experience was monotonous. - DISAGREE
  • I felt rewarded for exploring rooms- AGREE
  • I felt disorientated- DISAGREE
  • I was continuously learning more about the game- AGREE
  • Levels were predictable- DISAGREE
  • My decisions were impactful- NEITHER AGREE OR DISAGREE
  • The game was too difficult- SLIGHTLY DISAGREE
  • The game was too easy- DISAGREE
  • I was aware of the different threat levels of each enemy- AGREE
  • The game provided me with a feeling of accomplishment- AGREE
  • Weapon abilities were comprehensive- SLIGHTLY AGREE
  • Enemy abilities were comprehensive- AGREE
(1 edit)

Version A: 

  • The gameplay experience was monotonous. - Neither Agree or Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Slightly  Disagree
  • I was continuously learning more about the game - Slightly Agree
  • Levels were predictable - Neither Agree or Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Disagree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Slightly Agree
  • The game provided me with a feeling of accomplishment - Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree
Version B:
  • The gameplay experience was monotonous. - Disagree
  • I felt rewarded for exploring rooms - Slightly Agree
  • I felt disoriented - Slightly  Disagree
  • I was continuously learning more about the game - Slightly Agree
  • Levels were predictable - Disagree
  • My decisions were impactful - Agree
  • The game was too difficult - Disagree
  • The game was too easy - Disagree
  • I was aware of the different threat levels of each enemy - Disagree
  • The game provided me with a feeling of accomplishment - Slightly Agree
  • Weapon abilities were comprehensive - Agree
  • Enemy abilities were comprehensive - Agree

For Version A:

Disagree - The gameplay experience was monotonous

Agree - I felt rewarded for exploring rooms

Disagree - I felt disoriented

Slightly Agree - I was continuously learning more about the game

Disagree - Levels were predictable

Slightly Agree - My decisions were impactful

Disagree - The game was too difficult

Disagree - The game was too easy

Agree - I was aware of the different threat levels of each enemy

Slightly Agree - The game provided me with a feeling of accomplishment

Agree - Weapon abilities were comprehensive

Agree - Enemy abilities were comprehensive

Version B:

Disagree - The gameplay experience was monotonous

Agree - I felt rewarded for exploring rooms

Slightly Agree - I felt disorientated

Slightly Agree - I was continuously learning more about the game

Disagree - Levels were predictable

Agree - My decisions were impactful

Disagree - The game was too difficult

Disagree - The game was too easy

Agree - I was aware of the different threat levels of each enemy

Agree - The game provided me with a feeling of accomplishment

Agree - Weapon abilities were comprehensive

Agree - Enemy abilities were comprehensive

I would like to add that I enjoyed the level of difficulty on version B. There were some rooms that were filled with enemies and I thoroughly enjoyed the challenge.